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>*cough* *hack* *cough* ugh, bleh, why, WHY?! Ian wrote an article for the Escapist where he shows his thoughts about it. Q: What are your initial thoughts on Sonic's design for the live-action movie? Encourages people to get together and petition for it. For a side comic for old material to exist would require Sega's approval and a sizeable audience to demand and sustain it. They would be a hard sell but not entirely impossible. >Ian did not say that, just that Sega is not keen on them being reused.
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Q: I was sorry to hear you're not allowed to use TV show characters like Sally and Naugus in the IDW series But I was wondering: Would it be possible for those characters to appear in a different comic that takes place in a separate continuity from the main IDW series? What is approved can change book to book. Everything goes through Sega so anything that is in the book is approved by them. It can also depend on who is doing the approving, with SoA being more lax and SoJ being more attentive and the time period. Doesn't know what questioner means by "adding characters to the lore who don't exist" mandate. "Sonic can't cry" was a reaction to the way he was being depicted pre-Ian but since then they were able to convince Sega to allow him to express different emotions. Cream and Omega could not be used for a time but then they could.
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They existed before Ian came on and he's ran into more because he wrote more. You'd think SEGA would be pretty pissed at you adding characters to the lore who don't exist, as per their so-called "mandate"? Q: Curious to know which of the Supposed "Mandates" by Sega you actually intend to obey, since you've broken every single one you've mentioned in the past. You can consider the modern games happening in order of their release and the events therein not being exactly 1:1. The timeline is more fluid now thanks to the Classic/Modern split. He's tried to hammer out a world map for years but the maps depicted in the games are too inconsistent to make a reliable one. Sega keeps a closer eye now and he has less latitude to make things up. Less lore and plot heavy, and more adventure-to-adventure. >Ian is approaching IDW Sonic differently from Archie. Q: Do you have stuff like game timelines, general lore, and world maps planned out for IDW Sonic? If so for the timeline part, how much does it differ from post-SGW Archie? Are there any games left out? Are any of them in a different order than before? Whisper's would be close to "Calling To The Night" from MGS.
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>Tangle's would be obnoxiously upbeat ska, something to have you bouncing off the walls.
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Q: We all know Ian loves to work lyrics from Sonic theme songs into IDW, and I was wondering, if Whisper and Tangle had theme songs what would they sound like? IDW is developing a new relationship with Sega is too young to be that liberal yet, if at all. Archie was odd in that because of an old contract with Sega a lot of things were allowed to slip in under the radar. Sega of Japan does not like acknowledging old spinoff material. Q: I know I brought up Sonic Underground before but can we expect an IDW version of Aleena the Hedgehog to appear in the new comics. Welcome to the Sonic The Hedgehog General.
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