

Venice was the codename given to Battlefield 3. It might be a map used to test smoke effects.Īccording to the only file available, this map was created to test the soldier animations and to optimize them. It's a testing map used to test out Frostbite 2's water flowing effects. This map is most likely a test map used to test out the translucency capabilities of the Frostbite 2 engine. Possibly a leftover from a Rome prototype in Bad Company 2. The Sp03 mission is another weird story because the folder is almost empty. The other file is also really weird, because of the "sp03_jungleground01_N". It was possibly a level cut from the game, or it got renamed during development. This one is extremely interesting because of the "mp02_ground_mudstones" file, the mp_02 map doesn't exist in the level folder (according to the folder structure, that's the only one missing). It was most likely used to test out the lighting of the Frostbite 2 engine.

The only files found in this folder are skybox files featuring stars and the moon. Only 3 files can be extracted, which are 3 color templates (Red, Green and Yellow) that were probably used to represent props. There are 7 variations of this level, but they are mostly leftovers from the Devkit.Īccording to the title and the only files that can be ripped, it seems that this map was used to test characters and props in-game. The game has a lot of testing maps, beginning with Testrange_. It's possible that some of the URLs were just internal network IP addresses.Ī reference to a deleted map named "E3_Demo" can be found in the configuration files. Let us all bask in our old memories.In the game's files, there are a bunch of internal URLs that simply don't work. You can't convince me I'm wrong, but explain why you love your own fave in the comments. Naturally, I assume you have your own favourite Battlefield map. Seriously, go read Brendy's preview, it sounds mad. I love it, I'm excited to revisit it, and all the more so because Portal will apparently let me do it in custom game modes that mash BF1942's Spitfires together with armies of Battlefield 3's defib-carrying medics. I must have played Valparaiso for 30 hours and all of my memories involve counting up kills on this single part of the map, In fact, all of my memories of Bad Company 2 as a whole involve this single part of the map. The odds feel stacked against you, which only makes it all the sweeter when you could surprise those defenders with superior aim or a sneaky angle of approach. The village itself is a warren of rickety, collapsible buildings, where as an attacker there are dozens of angles through which a defender might see you. The other thing Battlefield is good at it is asymettric skirmishes. It was exhilirating to sprint towards cover, machinegun and sniper fire pinging around your feet, and mortar fire ringing in your ears. Moving down it left you exposed to the defenders in the village below, who would fire upon you from their entrenched positions. One is spectacle, and this modest incline had it. This dirt slope into the village is branded onto my brain.īattlefield is traditionally good at two things. After successfully overwhelming defences at the lighthouse, attacking players could advance up through some trees and then down into a village. My favourite part of the map came after that, though.

After making their way through a fishing port, players would need to assault a lighthouse that was inevitably defended by three snipers who'd landed a helicopter on its roof and who could see every enemy coming towards them. Set in the Chilean seaport, it's best remembered for its lighthouse.
Battlefield 3 maps series#
The series really does have countless great locations to choose from.īut if none of that happens, I'll be happy with Valparaiso. There was also a suggestion that more maps would come after launch, and I hope we'll also see 1942's Wake Island, Battlefield 2's Gulf Of Oman, and Battlefield 3's Paris. Portal also comes with Battlefield 1942's Battle Of The Bulge and El Alamein, Battlefield 3's Caspian Border and Noshahr Canals, and Arica Harbour, also from Bad Company 2.
